#include "consumable.h"
#include "defines.h"
#include "monster.h"
#include "typedefs.h"

//STATS

stats_t const stats_standard = { 10, 10, 10, 10 };
stats_t const stats_fighter = { 16, 10, 6, 14 };
stats_t const stats_mage = { 6, 12, 18, 8 };

//SKILLS

skills_t const skills_standard = { 5, 5, 5 };
skills_t const skills_fighter = { 10, 10, 10 };

//MONSTERS

monster_t const
	kobold =
	{
		"the kobold",
		'k',
		COLOR_OBLUE,
		{ 7, 12, 8, 8 },
		{ 6, 7, 4 }
	},

	goblin =
	{
		"the goblin",
		'g',
		COLOR_OGREEN,
		{ 12, 11, 6, 12 },
		{ 10, 8, 10 }
	};

/*
###       ###
### ARMOR ###
###       ###
*/

armor_t const
	chain_mail =
	{
		"chain mail",
		'[',
		COLOR_ORED,
		15
	};

/*
###        ###
### WEAPON ###
###        ###
*/

weapon_t const
	zweihander =
	{
		"zweihander",
		'[',
		COLOR_OWHITE,
		15,
		false,
		0
	},
	
	berdanka = 
	{
		"berdanka",
		'?',
		COLOR_OWHITE,
		5,
		true,
		25
	};

/*
###             ###
### CONSUMABLES ###
###             ###
*/

consumable_t const
	potionOfHealing =
	{
		"potion of healing",
		'^',
		COLOR_REDB,
		effectHeal,
		15
	};